flappy_bird/game.js
2024-03-21 13:48:01 +01:00

124 lines
2.6 KiB
JavaScript

const canvas = document.getElementById("lienzo");
const ctx = canvas.getContext("2d");
const width = (canvas.width = 288);
const height = (canvas.height = 512);
const background = new Image();
background.src = "./assets/bg.png";
class Suelo {
constructor(ctx) {
this.ctx = ctx;
this.sueloImg = new Image();
this.sueloImg.src = "./assets/suelo.png";
this.posX = 0;
this.posY = height - this.sueloImg.height;
}
update() {
this.posX--;
if (this.posX + this.sueloImg.width === 0) this.posX = 0;
}
draw() {
ctx.drawImage(this.sueloImg, this.posX, this.posY);
ctx.drawImage(this.sueloImg, this.posX + width, this.posY);
}
}
class Tuberia {
constructor(ctx) {
this.ctx = ctx;
this.tuberiaImg = new Image();
this.tuberiaImg.src = "./assets/tuberias.png";
this.width = 52;
this.height = 320;
this.separacion = 60; //min 60 max 120
this.posX = width / 2;
this.posY =
Math.floor(Math.random() * (300 - 100 + 1)) +
100 -
Math.floor(this.height * 2 + this.separacion) / 2;
}
update() {
//this.posX--;
}
draw() {
this.ctx.drawImage(
this.tuberiaImg,
1 * this.width,
0,
this.width,
this.height,
this.posX,
this.posY,
this.width,
this.height
);
this.ctx.drawImage(
this.tuberiaImg,
0 * this.width,
0,
this.width,
this.height,
this.posX,
this.posY + this.height + this.separacion,
this.width,
this.height
);
}
}
class Bird {
nFramesAnim = 3;
animFrame = 0;
gameFrame = 0;
constructor(ctx) {
this.ctx = ctx;
this.birdImg = new Image();
this.birdImg.src = "./assets/flappybird.png";
this.posY = height / 2;
this.posX = width / 8;
this.width = 34;
this.height = 24;
}
update() {
this.animFrame = Math.floor(this.gameFrame / 10) % this.nFramesAnim;
this.gameFrame++;
}
draw() {
this.ctx.drawImage(
this.birdImg,
this.animFrame * this.width,
0,
this.width,
this.height,
this.posX,
this.posY,
this.width,
this.height
);
}
}
function gameLoop(timeStamp) {
ctx.clearRect(0, 0, width, height);
ctx.drawImage(background, 0, 0, width, height);
bird.update();
bird.draw();
tuberia.update();
tuberia.draw();
suelo.update();
suelo.draw();
requestAnimationFrame(gameLoop); // Llamar a gameLoop de nuevo en el siguiente fotograma
}
const suelo = new Suelo(ctx);
const bird = new Bird(ctx);
const tuberia = new Tuberia(ctx);
window.onload = () => {
gameLoop();
};