animaciones y tuberias
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BIN
assets/tuberias.png
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BIN
assets/tuberias.png
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After Width: | Height: | Size: 21 KiB |
65
game.js
65
game.js
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@ -3,7 +3,6 @@ const ctx = canvas.getContext("2d");
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const width = (canvas.width = 288);
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const height = (canvas.height = 512);
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console.log(canvas.width, canvas.height);
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const background = new Image();
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background.src = "./assets/bg.png";
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@ -26,19 +25,55 @@ class Suelo {
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}
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}
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class tuberia {
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constructor(ctx, imagen) {
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class Tuberia {
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constructor(ctx) {
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this.ctx = ctx;
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this.posX;
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this.posY;
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this.tuberiaImg = new Image();
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this.tuberiaImg.src = "./assets/tuberias.png";
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this.width = 52;
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this.height = 320;
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this.separacion = 60; //min 60 max 120
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this.posX = width / 2;
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this.posY =
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Math.floor(Math.random() * (300 - 100 + 1)) +
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100 -
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Math.floor(this.height * 2 + this.separacion) / 2;
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}
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update() {}
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update() {
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//this.posX--;
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}
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draw() {}
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draw() {
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this.ctx.drawImage(
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this.tuberiaImg,
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1 * this.width,
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0,
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this.width,
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this.height,
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this.posX,
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this.posY,
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this.width,
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this.height
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);
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this.ctx.drawImage(
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this.tuberiaImg,
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0 * this.width,
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0,
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this.width,
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this.height,
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this.posX,
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this.posY + this.height + this.separacion,
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this.width,
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this.height
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);
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}
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}
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class Bird {
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nFramesAnim = 3;
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animFrame = 0;
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gameFrame = 0;
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constructor(ctx) {
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this.ctx = ctx;
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this.birdImg = new Image();
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@ -48,15 +83,14 @@ class Bird {
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this.width = 34;
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this.height = 24;
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}
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update() {
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this.animFrame = Math.floor(this.gameFrame / 10) % this.nFramesAnim;
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this.gameFrame++;
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}
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draw() {
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this.ctx.drawImage(
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this.birdImg,
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0,
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this.animFrame * this.width,
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0,
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this.width,
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this.height,
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@ -68,20 +102,21 @@ class Bird {
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}
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}
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function generaTuberia() {}
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function gameLoop(timeStamp) {
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ctx.clearRect(0, 0, width, height);
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ctx.drawImage(background, 0, 0, width, height);
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bird.update();
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bird.draw();
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tuberia.update();
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tuberia.draw();
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suelo.update();
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suelo.draw();
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bird.draw();
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requestAnimationFrame(gameLoop); // Llamar a gameLoop de nuevo en el siguiente fotograma
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}
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const suelo = new Suelo(ctx);
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const bird = new Bird(ctx);
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const tuberia = new Tuberia(ctx);
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window.onload = () => {
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gameLoop();
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