class Oceano { constructor(width, height, celdaSize, sprites) { this.sprites = sprites; this.celdaSize = celdaSize; this.filas = Math.floor(height / celdaSize); this.columnas = Math.floor(width / celdaSize); } update() {} draw(ctx) { for (let y = 0; y < this.filas; y++) { ctx.drawImage(this.sprites[1], y * this.celdaSize, 0); ctx.drawImage(this.sprites[6], y * this.celdaSize, (this.columnas-1)*32) } for (let x = 0; x < this.filas; x++) {} } } export default Oceano;